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Stellaris开发日志#255 | 5/26 四海皆臣你问我答

牧游社 牧有汉化翻译 Dev Diary #255 - Q&A, Game Hi!大家吼啊!This week is a short one in due to...

牧游社 牧有汉化翻译

Stellaris开发日志#255 | 5/26 四海皆臣你问我答

Dev Diary #255 - Q&A

, Game

Hi!

大家吼啊!

This week is a short one in due to , so of a dev diary we've got a of the Q&A we held on the on May 5th.

因为有假期,瑞典的这一周工作日比较少,所以我们这次没有做平常的开发日志,而是搞了一个5月5号在官方服务器上的问答环节的文稿。

We the 108 :

我们回答了下列108个问题:

AND !

你问我答!

by

by (Game )

Q:This is about the new . If you one how are its ? Do you get some for the and if so does it keep your or will a new one be out of your when the old one dies and do like etc are to them if your gains them?

问:我想问一下新的佣兵城邦的事。如果你创建了一个佣兵城邦,那么他的舰队统帅会怎么样?舰队租借出去之后你能不能拿到一点好处?如果是的话,城邦是会永久保存你的原始统帅,还是会在老的那个去世之后,按照你的物种创建一个新的出来?如果我的物种之后有了灵能之类的的特质,能否对城邦里的统帅生效?

A:The that was the of the fleet when you it will the "ruler" of the . They hire of their to lead the fleet.

答:释放舰队成为城邦的时候,作为舰队领袖的统帅会成为佣兵城邦的“统治者”。他们会雇佣本物种的统帅来领导他们的舰队。

by Jeff, ™ CEO

by ()

Q:Is their any of a for ? It;s a scifi trope, so I;m kinda it isn;t a thing yet.

问:能否给居住站加一个农业规划类型?在科幻设定中这还是挺常见的,我有点奇怪为什么游戏里还没有这个。

A:I was with Offe the other day .

答:我前两天还在和Offe讨论水培农场居住站规划类型的自动化改进的事情。

by Cape/008/GBSC (DO NOT PING)

by (Game )

Q:Will we be able to make out of the from the Brood Queen relic?

问:用索林原虫虫后遗珍拿到的舰队能否用来创建佣兵城邦?

A:I haven't tried it, but it work as long as you have a fleet of size 50 or and an in of it.

答:我还没有亲自试过这个,不过只要你有规模50以上的舰队,还有舰队统帅的话应该就可以创建佣兵城邦。

by not dead ;)

by Beals ( )

Q:how tall are the foxes to the

问:小狐狸和人比起来有多高呢?

A:, ears and all!

答:要矮一点嘛,毕竟有兽耳。

by

by ()

Q:how does AI which type to be in

在帝国封邑起源中,AI是怎么选择附庸种类的?

A:Only get to pick a for the .

答:只有玩家帝国才可以在用这个起源的时候选一个专精方向。

by Money LLC

by (Game )

Q:any plans to , more than one corp per ?

问:有没有计划重做子公司?比如能让一个行星上有不止一个子公司?

A:We don't have any plans to , but it'd be to some sort of .

答:目前我们没有重做子公司的计划,但是探索一下某种竞争机制应该会很有趣。

by

by

Q:Are we able to how ships are , so they with our ? Do they take up our navy cap once hired?

问:我们能否影响佣兵舰船的设计,好让他们和我偏好的武器进行协同?雇佣他们之后,他们是否会占用我的海军容量?

A:They are not , you can share your tech with them. Once you hire them, they will use up your Naval .

答:他们的舰船不能设计,不过你可以把科技分享给他们。一旦你雇佣了他们,他们就会消耗你的舰队容量。

by

by ( CA)

Q:Could you a list (with links) of the in the event? Also: Are all in ?

问:能否给我们提供一个会参与接下来的周末活动的完整主播名单(以及链接)?另:这些直播都是英语的吗?(译注:欢迎关注小牧)

A:We'll be the full

答:明天我们会公布完整的阵容。

by Crazy the Xeno-

by Beals ( )

Q: when

问:泡泡玩偶能不能搞快点

A:I think I can say if it was up to the devs in this QA , this 't even be a .

答:我可以很肯定地说,如果参与问答的开发者能定下来这事,这早就不成问题了。

by

by (Game )

Q:Dev diary : "Hyper can be built in your own space, or that of your ." Can build hyper relay in his 's space? As a i have to hyper tech much than my and both are to it's full .

问:引用开发日志:“超空间中继器可以在你或你的附庸国境内建造。”附庸国能在他的宗主国境内建造超空间中继器吗?作为学邦,我应该能比我的宗主国能更早拿到超空间中继器的科技,为了达到更大效果,应该需要两边的超空间中继器 *** 吧。

A: build in their 's space.

答:目前附庸国不能在宗主国境内建造中继器。

by -02Y -built

by Snow

Q: , what are being when up with the on what kind of can or take them? for a .

问:对于起源来说,在决定什么样的国家能用或者不能用某些起源的限制时考虑了哪些因素?我替我的智械朋友问的。

A:I'd say the first thing we want to try and keep in mind is the of the . If there's an theme to the , we will limit it (e.g a 't be taken by ). that, we want to try and most , and give some toys to play with.

答:我会说我们一直放在心上的事情是起源的叙事。如果起源有一个明显的主题,我们就会在那之后做出限制(比如军国主义国家就没法用一个和平主义起源)。除此之外,我们还会试图迎合大部分游玩风格,让每个人都能拿到点东西玩玩。

by Jeff, ™ CEO

by ()

Q:Is there any of a type type, or is that with .

问:子公司类型的附庸国还在吗,还是说四海皆臣出了之后这个就没有了。

A:The type (added in ) is still in

答:四海皆臣中子公司类型的附庸国(在寰宇企业中加入)还是有的。

by Cape/008/GBSC (DO NOT PING)

by ()

Q:Is there any way we can gain pops from them? I'm on a RS that aims to pops from every major in the so this would be .

问:我们能否在不整合附庸的情况下拿到单个的附庸人口?我计划玩一个志在收集银河里每个主要物种的人口的失控机仆,能告诉我的话就太好了。

A:There may be a that does this...

答:或许我们可以搞一个这样的地产……

by Ben the Fox

by (Game )

Q:This might be a silly , but after the date , I feel like I was left on a bit of a cliff , do the foxes free from the evil (and the too) and get a happy ?

问:这问题或许挺傻的,但是看了四海皆臣发售日揭晓预告片之后,我觉得我好像特别关注这个悬念,小狐狸们最终逃出了邪恶人类(也许还有机器人)的魔爪重获自由,幸福快乐地生活下去了吗?

A: on how the goes, doesn't it?

答:这个就得看仗打得如何了是吧?

by

by ( )

Q:Hello, I'm super about the , it looks great! of , I was if the have any , goals or plans they would like to share in to older ? I think the way Packs was was and I would love to see older the same kind of hype that and have/has .

问:四海皆臣扩展包这事搞的我老激动了,看着真的不错!说到扩展包,我正在想守护者团队在改进老的扩展包上是否有什么动机,目标,或者计划?我觉得对于物种包的处理方式非常不错,我十分期待一些老的扩展包能达到乌托邦或者四海皆臣的高度。

A:I can't speak for the whole team, but I would LOVE to just all old and add new event here and there, where it makes sense - a task other ! Stuff like more to robot- if you play , extra you meet plant as a , etc. extra / to old DLCs can be great, but I *** all can make old feel as well.

答:我没法代表整个团队发言,但是我个人非常喜欢重读一遍老的内容,四处加一点说的通的事件选项——其他内容设计者已经开始做这件事了!比如你扮演智械国家时,给机器人相关的事件增加更多的特殊选项,作为植物类时遇到植物外星人时的额外互动,等等。给老的DLC增加新的理念/特性很不错,但是我觉得这种小惊喜也能让老内容焕发新活力。

by ended

by Beals ( )

Q:have you a pack of alien , such as or ?

问:有没有考虑过做一些完全不现实的生物,比如纯能量生命体或者洛夫克拉夫特式怪物?

A:The art team many we as above the using the power of our minds our daily . Stay tuned!

答:美术团队在每天的冥想活动中运用灵能浮空时会考虑许多东西。保持关注!

by

by Rose ( )

Q:Will be with the new ? In other words, will be to their ?

问:子公司是否会与新的附庸系统合并?换句话说,最后能允许大公司整合其子公司吗?A: will be part of the new , but be (the term is for that type)

答:子公司将成为新的附庸系统的一部分,但不能被整合(附庸类型会被锁定)。

by

by Snow

Q:Any we might see more types of eg for the Scion and have an to bring into the fold rp?

问:我们有没有可能看到更多先辈子弟那样的专精属国类型?另外,能不能给玩家一些角色扮演以外的,把AI打成狗的动机?

A:We would like to take a look at more in . As was by our Game in a , were left on the floor 's , and there's of room to give them a go. As for Scion in ? We don't have in mind as far as I know.

答:我们想尝试更多的专精属国的情况。正如我们的游戏总监在最近的一次采访中提到的那样,在整个四海皆臣的开发过程中,有几个专精属国主题的帝国被删去了,而且现在有足够的空间给他们第二次机会。至于先辈子弟,据我所知没有什么特别想法。

by Siper

by

Q:Any plans to hive ? And make them match such as , Like " have on tech ".

问:有没有重做蜂巢思维民政的计划?让它们与技术治国等相匹配,比如让专长类特性对技术选择有双重影响。

A:Civic and , hive will in .

答:民政的重做和平衡,包括蜂巢思维民政的更新将包含在未来的守护者团队更新中。

by

by ( )

Q:Are there any mods that the team play with often? Also great work on and good job for being .

问:团队经常玩哪些MOD?另外,四海皆臣和守护者们的工作做得很棒!

A:I have the time to play the base game and keep up with all the new my are to the base game. I SEE the data on how many of you are the big Azur Lane mod, , and I you for your .

答:我几乎没有时间玩游戏本体,也没有时间跟上同事们添加到本体中的所有新内容。不过,我注意到不少人在玩碧蓝航线MOD。这是看在你的品味上做出的评论。

by

by Rose ( )

Q:Has the Scion any to for the new ? , have or been into the new ?

问:先辈子弟起源有没有做出适应新的附庸系统的改变?还有,堕落帝国和掠夺者可汗有没有加入新的附庸系统?

A:They have been to the new , but you can't your with FEs or the Khan

答:他们已经被纳入新的附庸系统,但你不能与堕落帝国或者大可汗谈判条款。

by un-

by ()

Q:I love being with the more "" ! Do any of you have any other ideas for ways the to have on other ' could be used? I'd love to see like the an down, like that

问:我喜欢用更通用的地产系统来取代公司分部!你们有什么关于在其他帝国的星球上拥有建筑的想法吗?我想看到类似于建立大使馆的操作实际上是建造作为大使馆的建筑的形式。

A:We've been using the for more than - or stuff, such as (where are the ), but don't have yet.

答:我们已经在内部讨论过将地产系统用统治者与附庸或公司之间的互动,例如外交持有(比如大使馆),但目前还没有具体的计划。

by

by (Code )

Q:[Will there be a any time soon?]

问:[最近会重做地面战斗系统吗?]

A:There are no plans for how works.

答:目前没有改变地面作战方式的计划。

by El

by (Game )

Q:I am very for the new to plan out , I think this is a cool to the game. Any plans on doing more like these, or the new/ , so that we can do a of a "Cape to Cairo "?

问:我对规划交通基础设施的新可能性感到非常兴奋,我认为这是对游戏的一个非常酷的补充。未来是否有计划做更多类似的结构,或扩展新的/现有的机制,这样我们就可以建造一条银河系的“开罗-开普敦铁路”?

A:There have been many Hyper and space . Just being a felt ( after you got ), which is why we added the to the .

答:有很多人在比较超空间中继器和太空铁路的关系。这东西仅仅作为运输系统并不是终点(特别是在你得到星门技术之后),这就是为什么我们加强了通过这个 *** 投射特殊效果的能力。

by

by ( )

Q:What made you to focus on in this so much? I know how much iv more stuff since far too late I think and im aware have it as well, and we more mid game and even some in the early/mid game, but im on what you had to do it in this ?

问:是什么让你决定在这次更新中如此专注于机动性?我确实希望有更强的机动性,因为星门解锁的时间太晚了,我相信其他人也是如此。我们希望在游戏中期或是中前期有更强的机动能力。但我很好奇你最终在这次更新中这么做的原因是什么?

A:Some of us just like , okay.

答:我们中的一些人真的非常喜欢火车,好吧。

by The Muted Man

by Snow

Q:Have you ever about a FE ?( iggy for the and Beals for the art)

问:你有没有想过增加拥有蜂巢思维的堕落帝国?(夸一夸iggy做的蜂巢思维的内容,也夸一夸Beals的惊人艺术力。)

A:I've not heard talk about it. But it is a bit how of the game doesn't have any kinds of , be that , , or . It's a neat idea , and it would make sense to it, if we ever took a look at down the line.

答:目前我还没听到过有人谈论过这个问题。但这有点奇怪,游戏的某些特定元素没有出现任何种类的蜂巢,无论是飞地、堕落帝国还是土著。不过这是个很好的想法,我们再考虑堕落帝国的时候会考虑这一点的。

by Hot

by (Game )

Q:are we a new story pack at any point? I like

问:我们是否会有新的故事包?我喜欢异常现象

A:! It's been a while since our last Story Pack.

答:很可能!距离我们上次的故事包已经有一段时间了。

by

by Rose ( )

Q:I want my hyper relay close to or star gate, can we these into one?

问:我希望我的超空间中继 *** 站靠近虫洞或星门,我们可以把这些巨型结构整合到一个里面吗?

A:You can't merge them, but I like my right next to the hyper for extra-fast the map :) means the ships don't have to cross the to get to them from the relay

答:你不能完全合并它们,但我个人喜欢把我的星门建在超空间中继站旁边,以便在地图上快速跳转:)这意味着飞船不必穿过星系就能从中继站到达星门。

by

by

Q:will there be big for ? Right now there are few meta which are to all the , and you if you pick else it hurts you hard. I know is hard on but in trait are unfun and very to meta. We need and in , can we it?

问:特质会有大的更新吗?现在,有几个明显优于其他所有特性的meta(套路更优解)特质,选择其他的就会造成问题。我知道在角色扮演方面很难,但大多数特性选项都很无趣,对meta的支持也很不足。我们能期待特质系统的平衡和多样化吗?

A: will be at in the . We are well aware that they can get a bit stale.

答:我们将要关注物种特质。我们很清楚,它们可能略显陈旧。

by

by Snow

Q:Might it ever be to play as a ? It would be a .

问:玩家是否有可能扮演堕落帝国?这绝对会是一种不同的体验。

A:I that ever to be the case. The are in how they are , and it would be to make that be in a good way. Even if you tried to clone the looks of a (both and how they act) onto a , I think we would have to them so much that they 't be like at the end of it.

答:我无法想象。堕落帝国的创建方式非常特别,而且不可能通过正常的方式使其拥有可玩性。即使把堕落帝国的外表(包括字面意思和行为方式)覆盖在可玩的帝国之上,我想我们也必须进行巨大的改变,以至于到最后也不再像堕落帝国了。

by

by ()

Q:Being able to build in is ! But if we can do that, could we also into gaia if we take the world perk? I wanna grow a of , dang it!

问:可以在附庸的境内建造星门真是太吊了!既然我们都可以做到这些,那如果采用了星球塑形师飞升,能不能将附庸的星球改造成盖亚星球呢?草,我真的好想造一个满是高级星球的宇宙花园啊!

A:The Bloom civic you to build Gaia- on your ' to turn them into Gaia .

答:田园绽放理念可以让你在附庸的星球上建造盖亚播种器地产以此来改造成盖亚星球。

by Deer

by Beals ( )

Q:Will ever get their own ? them just using the that their most , I think it would be if they had their own. would build than which would be an thing to see.

问:智械种族会有他们自己的舰船外观吗?尽管现在使用的是和他们肖像相近的舰船外观,但我想如果能有专属舰船外观的话会很有趣。机器人的飞船外观设计应该会与有机生物不大一样,这肯定会是一个很有趣的事情。

A:I think here can agree that we want more, and as on the art team I think it's a great for some non- ship (we have the of built ships vs built ships). As it's been I can just give you a big nice non- 'stay tuned!...and a hug.

答:我想在座的每一个人都认同我们总是想要做的更多,同时作为美工团队的一份子,我觉得这是一个很好的机会去设计一些非默认舰船外观(我们已经很明确的讨论过智械与有机生物的舰船设计的不同之处)。像往常一样,除非有明确的公告,否则我们只能给你含糊的“敬请期待!”...以及一个大大的拥抱。

by Spatz

by Snow

Q:will be able to sign and pacts with their now? they 't due to the not being "an "

问:现在宗主国可以与他们的附庸签订商业或是研究协议吗?这在以前是不可行的,因为附庸不是一个“独立的接受方”。

A:If the doesn't have their by the , I they be able to.

答:如果附庸没有被他们的附庸协议禁止外交的话,我想他们是可以签订协议的。

by of News Union

by ()

Q:when you put ' ' does it mean that the AI in the space they own

问:当选择“禁止扩张”时是不是意味着AI也不会殖民已拥有星系中的星球呢?

A:No, means that they claim new , much like in 3.3 and .

答:不是的,禁止扩张意味着他们不再能宣称新的星系,这与3.3版本号以及更早版本的附庸有点类似。

by

by ( CA)

Q:What will the price of the DLC be?

问:新DLC的定价会如何呢?

A: will be USD 19.99/GBP 15.49/EUR 19.99 or .

答:四海皆臣的定价会是19.99美元/15.49英镑/19.99欧元或是当地同等水平。

by

by Snow

Q:Will there be new the DLC for the / Core?

问:新的四海皆臣DLC会有星海监管人或者帝国核心的新内容吗?

A:Not for the or , no.

答:没有专门为星海监管人与皇帝准备新内容。

by Iron Lotus

by ()

Q:why can't we put all of our 3 into one ethic or at least have just one ethic?

问:为什么我们不能将3个点数全用在一个思潮或者仅仅只选择一个思潮呢?

A:The ethic costs 3

答:格式塔意识花费3个点数

by - Flesh

by ()

Q:are you with the ? i think that you be able to your like in .

问:你们对目前的机械师起源满意吗?有时候我觉得应该像协同进化起源一样可以自行设计机器人。

A:I'd like to give them look, if I get the time to.

答:如果有时间的话我会考虑一下这个问题。

by

by Beals ( )

Q:Will the " the " ships, and the ever get a model?

问:“化身天灾”所给的舰船以及以太相位引擎会拥有特殊模型吗?

A:This is a it up some of the we are to . Some might love that, want to see their 's ship set the ship set ( and are in my ). We would then also have to is it a ship set, or a of every ship set in the game and an we would then have to for in ship sets. All I can say is that ship sets are quite to make and that into what we are able to do.

答:这是一个有意思的问题,因为这个问题抓住了一些我们一直在思考的重点。有些玩家可能会喜欢这样,而有些玩家则希望看见自己帝国的舰船变成天灾专属外观(在我看来死灵以及帝国舰船已经是很有威胁性了)。我们还需要考虑是将这个作为单独的舰船外观,或是对当前游戏中所有的舰船外观进行修改,还是在未来的舰船外观设计中所需要考虑的额外内容。我所能说的是舰船外观设计是非常复杂的,这个因素很大程度上限制了我们的工作。

by

by (Game )

Q: said in the with Aspec that he that all are more story than . I think that don't have a very set story allow you to be more with the story you come up with by . Is the for the to write their own story a big when ?

问: 在与Aspec的采访中曾提到他希望所有的起源都能更加注重故事情节而不是机制。我认为那些没有固定故事的起源能够给玩家更多的想象空间去发挥创造性。请问目前在设计起源时会不会考虑让玩家自由地去书写属于自己的故事呢?

A: I'd like them to have at least some focus . We to give you to your story the way you want - gaps that you can fill how you wish. (: Are the ? More like ? What in those ? We won't say, you that .)

答:通常情况下,我希望他们能够在注重机制增益的同时也关注叙事内容。我们通常会试着给予玩家足够的自由度让他们按照自己的想法来干预故事发展,留下足够的坑让玩家按自己所想去填。(举例:食尸文化的吸血鬼?或者说更像异形?升格之室里究竟发生了什么?我们不会明说,具体由你想象。)

by

by Rose ( )

Q:If an enemy takes of a , do they also take of the ? Also can be used to help trade , and also from in those ? This is for me to ask after one game where a in the same four times, so I am to get I can to stomp out those !

问:如果敌人控制了一个星系,那他们同时也会控制该星系的超空间中继器吗?此外,超时空中继器可以为星系提供贸易保护吗?能防止海盗在这些星系生成吗?这些问题对我真的很重要,尤其是当我刚经历了海盗空间站连续四次出现在同一个星系的一局游戏之后,因此我决定尽全力铲除这些海盗!

A:To use a hyper relay, both ends need to be non-, so yes, if you both you can use their space . They don't help from , but they do mean your fleet is ! And , I can often go crush the with my Home Fleet they my to the from Hyper :)

答:如果想要使用超空间 *** 的话,双方都必须是非敌对状态。所以没错,当你占领两端的星系时,你可以使用它们的星际高速公路。尽管它们不能帮助恒星基地镇压海盗,但是这意味着你的巡逻舰队会更快地部署!而且就我个人而言,得益于超空间中继器提供的快速航行,我可以经常使用家园舰队在海盗摧毁我的恒星基地之前快速碾碎他们 :)

by Liggi

by (Code )

Q:Would ever to more ""? Not Space CK, but all great sci-fi has (Darth Vader, etc.)

问:会考虑出一些额外的“角色”吗?我并不是说要变成CK太空版,但是那些著名的科幻小说都有一些重要角色。(比如达斯维达)

A:Yeah we think some sort of would be cool! If we could find a way to fit them into the of the game it's for sure we would .

答:“没错,我们想添加一些角色应该会很不错!如果我们能找到合适的方法将它们放进当前的沙盒游戏环境中的话,我们肯定会考虑这些内容的。

by Cape/008/GBSC (DO NOT PING)

by (Game )

Q: , will you judge for the 'You ' (the one with a sushi icon)? I feel like I know what it is and I don't like that.

问:在不剧透的情况下,你会批判那些取得“You ”成就的人吗(那个寿司图标的成就)?我想我知道那个成就是什么意思但是我不喜欢它。

A:You. .

答:你这禽兽。

by

by ()

Q:Will the ring be after the or will it be like the star base. Can you make the and ring can be and by the fleet as well, can not be by the space is seems .

问:想问下星环基地会在战斗后被摧毁还是会像恒星基地那么一样失效?你能不能让轨道居住站和星环基地也可以被舰队攻击和轰炸。无法被太空堡垒摧毁感觉有点怪。

A: rings are and then when they are as per , but some (e.g. the Khan) can them.

答:一般而言,星环基地在被打败后会像所有普通恒星基地一样失效然后转移其控制权,不过某些势力(比如大可汗)可以摧毁它们。

by

by Snow

Q:Are we going to see more in ?

问:我们会在未来看到更多失落帝国的内容吗?

A:We have right now, but I'd say there's a lot of room to do more with them.

答:我们暂时没有任何计划,但我想说,我们有很大做关于他们的内容的空间。

by Ben the Fox

by (Game )

Q:Why do hate so much?

问:为什么唯心主义者对机器人恨之入骨?

A:They're and rough and and they get .

答:它们既粗鲁又粗糙,烦人而且无处不在。

by

by

Q:is there plan to allow the at game start just like we can pick ?

问:有允许在开局时选择先驱者的计划吗,就像我们能选危机类型那样?

A:We are the but no for now

答:我们正在内部讨论相关选项,但暂时没有任何保证

by Deer

by ()

Q:Any plans for hive minds, to be able to un-? Or the to make a non- ?

问:有任何让蜂巢思维,特别是机械人可以非格式塔化的计划吗?或者制造一个非格式塔机械人帝国的能力?

A:A a of would be a very story to , but there's no plans for this.

答:探究格式塔帝国转变为个体 *** 的故事将会相当有趣,不过当前没有这方面的计划。

by Crazy the Xeno-

by ()

Q:Are there any Mass 2 in , since you know...there is a DLC of the same name in that game

问:在里有任何的质量效应2梗吗,因为你懂的……后者里有一个同名的DLC。

A:Hyper

答:超空间中继器(即答)。

by Artik

by Beals ( )

Q:Will we see new ship in style for ? and some or civic which allow build ships and from food?

问:我们会不会看到新的有机蜂巢思维舰船外观和允许用食物建造船只和建筑的起源或国民理念呢?

A:I think that's a of any major , and I've at least . there is that I can on, but some of what you asked is to do than if we do to go in that .

答:我想那是一个大型蜂巢思维拓展包里理所当然的拓展,也至少是我所讨论过的东西。当前我无可奉告,不过假如我们向这方面发展的话,你所问的一些东西一定会比其他的要来得易做。

by ended

by Snow

Q:are being as a theme for an DLC? They need love ( Hive Minds ftw)

问:土著是否会被考虑作为未来DLC的主题?他们真的很缺爱(土著蜂巢思维是最棒了)

A:We are aware that are in need of some love, and that there is a lot we could do with them. But that is, sadly, the case for more in the game as well.

答:我们留意到土著们确实需要更多关照,而我们也可以为他们做很多很多内容。不过,很遗憾游戏里更多的其他要素也同样如此。

by

by (Code )

Q:Are there any to the UX ? , new being added to cycle idle Ships and so on.

问:有任何改善UX(使用者体验)的打算吗?具体来说,加上在闲置科研船之间跳转的新热键之类的。

A:On the side, this is we will try to do in each patch and what you have there is a good , make sure to get it into the forum!

To your more , yes we have some plans that we are yet to

答:从守护者团队方面来讲,这是一件我们在每个版本中总会尝试的事情,而你所提出的是一个好建议,记得把它提放上去建议论坛。

by Rynn Y11K

by Beals ( )

Q:Will the trail from ever be fixed to come out their ?

问:星际舰船的轨迹会不会被修正成从真正的引擎中出来的样子?

A:If the aren't out of them how can you even be sure they're ports?

答:你怎么能确认没有产生航行轨迹的地方就是排气口呢?

by PAO |

by ()

Q:About , can there be a way to put again them back to max like it was the that put them under 10? using void , or the civic, since some like or can't use the civic, and not is void ,// maybe one that costs some and to get one slot until you get to the of 16 slots like an ( but that one gets it for free all at once) if you get the void perk, would that be ?

问:关于居住站,能不能以整个可以在它们里面建满建筑的方法,就像在把它们限在10个的那个重制之前一样? 因为部分政体如格式塔或是企业 *** 无法使用实用建筑的民政,而且并非人人都是虚空居者起源。总之,这俩加成不是人人都有。//假如你有太空子民飞升的话,可能来一个类似于理想城(不过那个一下子就全解锁了),花费影响力和合金扩建居住站以换取一个建筑糟的决议,直到到达上限16个为止,这样可行吗?

A:We want to feel , so we don't want you to be able to too many (or ) slots on .

答:我们想让居住站有意地感到拥挤,故此我们并不想你能够解锁太多的居住站建筑(或是区划)槽。

by

by ( )

Q:Do you ever plan on on ? The has been for them with less , sites, , , and . It’d be if you’d pay to it as much as

问:你有没有打算过拓展一下机械帝国?它们的体验一直很有限,因为事件,考古遗迹,遗珍和外交选项之类的都比较少。如果你和蜂巢思维一样重视机械帝国的话一定会很有趣的

A:We're ! from the point of view of a is , but it's a - task and we don't have the means to do it. said that... 01 00 01 00 00 00 00 01 00 00 00 01 01 00 01 00 00 00 01 01 00 00 01 01 01 00 01 01110

答:在试了在试了!从格式塔意识的角度写作非常引人入胜,不过这是一项内容密集的工作,我们也并非总有这样做的方法。话虽如此……01 00 01 00 00 00 00 01 00 00 00 01 01 00 01 00 00 00 01 01 00 00 01 01 01 00 01 01110(译注:以上数字经过二进制转换为ASCII码后得到句子There will be to in this new patch. ones.,在新的线路中,将会有大量和机械帝国相关的事件,还是非常恶劣的那种)。

by

by (Game )

Q:how much can we after the of the patch the team goes on ?

的问题

问:在开发团队放暑假前,我们能够预料多少在新版本发布后的bug维修呢?

A:We have plans for post as for a few weeks after the , and we have an team to .

答:我们有在新版本发布后几个星期里根据需要提供支持的计划,同时我们也有一整支专门修东西的团队。

by Ben the Fox

by Snow

Q:Were there any for the hive , if any? P.S. I love the new hive by the way! ^w^

问:有没有任何始祖蜂巢起源的灵感来源呀,假如有的话? P.S. 顺带一提,我真的很喜欢新的蜂巢起源^w^

A:I am not Iggy, who sadly 't be here, so I am not going to say was his . But I'd say that Hive is a well known .

答:我不是Iggy,很遗憾他无法来到这里,所以我也不会说什么具体东西是他的灵感来源。但是我想说蜂巢女王是个众所周知的刻板印象

by Tudor

by (Code )

Q:Any plans for more AI ?

问:有任何关于更多AI个性的计划吗?

A:This is we would like to do, but there is still more work to be done on the AI side we get there!

答:这是我们想做的事,但我们在到达这个点前,还需要在AI方面下更多的功夫!

by

by ( )

Q: Could we have like, i dunno, / using AI? Like Ai ?

问:我们能不能有,呃,用AI随机生成的事件/异常现象?就像AI地牢一样?

A: Look, I got this job six ago and I don't wanna be by a robot, so no

答:听着,我六个月前才得到这份工作,我不想被机器人取代,所以没有。

by

by Snow

Q: Could we get a that you out with ? Like the event/?

问:我们能不能得到一个超级多样性的起源,让你以多个物种开局?像事件/异常点一样?

A: No , but it is a cool idea and we haven't done like that yet.

答:我们不做承诺,但这是一个很酷的想法,我们还没有做过这样的事情。

by

by (Game )

Q: I don't think it's been , so might as well ask. How will the new " " with the CB? Will you have to make a and the loser will have to it? Or will force them to a that they'll be to ? Or is there no to begin with?

问:我认为这个事情还没有完全解释清楚,所以不妨问问。新的“附庸合同协商”将如何与附庸宣战借口互动?你是否必须事先起草好合同,而输家必须接受它?还是说赢了会迫使他们对合同进行协商,而他们会被迫接受?还是根本就没有合同可言?

A: There's an that sets the terms for , and you can the terms after the dust . (If you're on being an , you'll want to set it to the base terms since costs are based on how the new terms are from the old one.)

答:游戏中有一个政策,为侵略式附庸设定了默认条款,你可以在尘埃落定后重新协商条款(如果你打算成为一个压迫性的宗主,你会想把它设置为基本条款更加苛刻,因为重新协商的影响力花费是基于新条款与旧条款之间的差异程度)。

by ended

by ()

Q: Are there any plans to what Paths can do? Such as into for the one or with an Path

问:是否有任何计划来扩大飞升路线的能力?比如生物飞升路线能把自己变成神一样的变形侠,或者另一种机械飞升路线能把自己变成虚拟实体。

A: I am in paths and have many ideas that we could . No idea if/when this could be .

答:我个人对重新审视飞升路线很感兴趣,并且有许多我们可以探索的想法。不过不知道是否/何时可以探索。

by

by Snow

Q: The DLC is great! to my , since I more for , which is my civic. But are there any or plans to add more * to the map? Much like and the L-.*

问:新DLC看起来很不错!可能会成为我的更爱,因为我一直想要更多的封建社会的内容,这是我个人最喜欢的国民理念。但目前或将来是否有计划在银河地图上增加更多有趣的自然*特性?就像虫洞和L-星门*那样的东西。

A: More that could spice up the would be neat, but we have right now as far as I know. If you have any ideas , feel free to post them on the forum and we will take a look at them.

答:更多的东西可以使银河变得更加有趣,但据我所知,我们现在还没有任何计划。如果你有任何想法,请随意在论坛上发表,我们会看一看的。

by Rynn Y11K

by Beals ( )

Q: in sci fi are often in , they are units. Are there any plans to flesh out in ways that make them and tell a story?

问:科幻小说中的行星往往本身就是主角,但在中它们主要是经济单位。是否有计划充实行星的内容,使它们变得独特并讲述故事?

A: This is many here also feel about, I think as more and more and are added to this game the of will only go up. There is a lot of at the by some to tell some great via , and those it.

答:这是很多人都强烈感受到的,我认为随着越来越多的事件和故事被添加到这个游戏中,行星部分的游戏基础质量只会越来越好。我们有很多才华的人,他们在多个部门投入了大量的精力,通过行星、信息和居住在其中的人讲述一些伟大的故事。

by ORD

by (Game )

Q: How deep can a mine be dug it is "too deep?" (Is there a limit to the 's ?)

A: One per . too deep and [] is based on [] and []. You [] you do that.

问:一个矿井能挖多深才算 "太深"?(勘探邦的勘探有技术限制吗?)

答:每个行星只能搞一个勘探邦的资源点。挖得太深和[数据删除]是基于[数据删除]和[数据删除]。在你这样做之前,你应该[数据删除]。

by

by (Game )

Q: How soon do you think we will see ? Its not like they need to be , but they are if at all worth doing and its kinda sad. Id also like to see some more and also the we have .

问:你认为我们多久之后能看到间谍行动的改进?这并不是说要把它们改得绝对重要,但目前它们几乎不值得做,这有点可悲。我也希望看到更多的行动,以及使我们已有的行动变得更强大。

A: We have plans for in .

答:我们有计划在未来的守护者补丁中改进间谍活动。

by

by Beals ( )

Q: Can we have more cute ? I want to more with puppy eyed .

问:我们可以有更多蠢萌类的肖像吗?我想用隆起的小狗眼睛的外星人来摧毁更多的文明。

A: This is a much more topic than you will ever , and goes up than you can .

答:这个问题比你意识到的更有争议性,而且比你能够想象到的争议性还要高。

by

by ()

Q: Can Rings be built , and if not, do void or AP that fact?

问:星环基地可以建在居住站周围吗,如果不能,虚空居者或太空子民的飞升天赋会改变这一事实吗?

A: No rings or .

答:很遗憾,不能在居住站或环形世界周围建造星环基地。

by

by Rose ( )

Q: 1. Does the 's to their apply or after their taxes from other ? For , if an gives one of their a 75% base bonus (which I the base ), and if the has 3 other that are * base , will the only give the their base and then still have a from the taxes on their other ? Or will the give the the base after the other have the

问:1. 宗主国对其属国的补贴,是在从其他属国处获得税收之前还是之后适用?例如,如果一个宗主国给他们的一个属国75%的基础资源补贴(我认为这降低了宗主国的基础资源收入),如果宗主国另外还有3个属国在给宗主国*基础资源,宗主国是否只给这个属国原本的基础资源产量,然后从其他属国的税收中仍然获得体面的收入?还是在其他属国提高了宗主国的收入后,宗主国再给属国增加基础资源收入?

2. What if an gives all of their 75% the same . Does it split the 's to all, or does it go in order of based on first come first serve, with the first one 75% of the and then the a 75% of the ?

2.如果一个宗主国给他所有的属国75%的资源奖励会怎样?是将宗主国的资源产量平均分配给所有人,还是按照先来后到的顺序进行,之一个人得到初始数量的75%,然后其他人按顺序递减得到剩余部分的75%?

Or maybe I'm the / and tax . It seems neat if you can your by some wild and turn them into the type you are , and use your own base to pay the ones to grow up big and while you still have a from the other

或者我完全误解了宗主国/属国的资源和税收制度。如果你能像收服宝可梦那样驯服一些野生土蛮,并把他们转换为你所缺乏的资源类型属国,以此来补贴你的经济,并且你还能用自己的基本资源来喂养这些宠物成长壮大,而你仍然有来自其他属国的体面收入,这似乎真的很好。

like an made out of all on each other, where they are but if kicks one stick out*

基本上这就像建立一个由棍子组成的帝国,所有的棍子都相互倚靠,他们联合起来很强大,但如果有人把一个棍子踢出去就会爆炸*。

A: The taxes and are based on the 's , so that's not an issue.

答:税收和补贴总是基于属国的收入,所以这不是一个问题。

So for 1, the taxes won't the other 's , and for 2, they each get an extra 75% of their --

因此,对于1来说,宗主国税收不会影响对其他属国的补贴;对于2来说,每个属国都会得到他们在获得宗主国补贴之前的75%的额外收入。

Just be to not run into debt by too many , would be a shame to the new ;)

只是要注意,不要因为补贴了太多经济强大的属国而使自己陷入巨额债务,在早期就陷入赤字局面是很丢人的。

by

by ()

Q: What if an with meets

问:如果一个地底人起源的帝国遇到另一个地底文明会怎么样?

A: or , I guess

答:要么谈要么打呗。

by Liggi

by (Code )

Q: Any plans to in the ? Or split from ?

问:有没有打算在总览里重新布置一下舰队?或是把巡逻护航队从常规舰队里分出来?

A: We have been at what we can do to the as a whole. and how are shown is part of what we have at. There is no for these , but it's I want to work on!

答:我们正在寻求改进整个总览。巨构和改变舰队的显示方式都是我们所考虑的一部分。目前这部分更新还没有具体的时间表,但我个人是很想做这部分的!

by

by (Game )

Q: I've heard about fleet , is there a or ETA of when it will ?

问:我听说有重新调整舰队战斗的流言,有没有时间表或者是估计多久能完成这个部分?

A: We have plans to do as well in . (I to be doing a lot of with this in over the , but that kind of doesn't lead to . Sort of like Dev Diary #152 .)

答:我们确有在未来发布的监管人更新里调整战斗平衡的计划(我预计这部分需要开展大量的测试,尤其是在今年夏天,但这一类持续一个季度的测试不一定引起立竿见影的变化。开发日志#152对此有所说明)。

by

by ( )

Q: Will that bug where have holes in even when one the area ever be fixed, or is that more of a USP?

问:那个就算占领了周围全部地区,玩家的领土上仍然有洞的bug会不会修?还是说这是个所谓“独特卖点”?

A:If we fix the map bugs then will have less to share funny/ and that would be sad, let's admit it

答:我们不得不承认,如果我们修正了地图bug那玩家可能会减少分享一些有趣或是恼人的屏幕截图了,这就有点令人难过。

by

by Beals ( )

Q: do you ever plan on more ship to the game? it would be cool to have a psi of some sort.

问:有没有计划添加更多的灵能舰船组件?搞些灵能武器之类的肯定会很酷。

A: to Hive and , if we to these in a major way I think there is at the very least the to see more for these . As I've prior , these are also some of the most parts to make and can scale in a way on how they are .

答:和蜂巢与机械帝国类似,如果要在这一玩法上大举拓展的话,我认为玩家至少有意愿看到这些特定玩法的更多视觉表现。正如我之前提过的,这些都是最需要投入精力制作的,而且根据实现方式不同,工作量可能会大的吓人。

by

by Snow

Q: Any plans on the '' for more (non-) and ? That gives so many ideas to !

问:有没有计划扩大 *** 国家(非附庸)和联邦的地产系统?我觉得这个点子格局很大!

A: We are about what else we can do with the '' , but we have right now. They, to , add a layer of depth to the game where you can / in a way you do ( if you are a /), but they are from a UX where they can be hard to and see in a good way. I'd more to be added down the line , where they make sense.

答:我们确实很好奇还能对地产机制做些什么改动,但目前没有计划。它很像巨企的支部,从以非常规手段影响异族行星或帝国的角度增加了一层游戏深度(除非你是巨企或宗主),但是它也有用户体验上的问题,因为非常难以设定开发方向,也没法事先确定一个良好的发展思路。我预计地产的种类还是会以目前的思路随游戏开发增多的。

by Jack Cyber

by Beals ( )

Q: any plans to add more AI like the or the ?

问:有没有计划添加更多像激进示好者和金属脑袋这样的AI人格?

A: I'm if we have any plans to make music fans their own AI but if we do at least you the best genre. (After music, of )

答:我不敢说眼下有没有计划给音乐爱好者做一个他们自己的AI,但如果我们要做的话,你至少指明的更好的类型(当然是在天气频道音乐之后)

by Deer

by (Code )

Q: Any plans to ship ? If you try to chain , the lose the queue after the first.

问:有没有打算把舰队的连续命令做的简单一点?现在我让陆军连续登陆几个行星的话,登陆完之一个之后剩下的命令队列就丢失了。

A: This like a bug to me. We've had bugs with when / and they are often to . a bug to get it into the

答:听上去像个bug。我们之前遇到过类似的情况,在陆军登船离船时命令会被重置,不过这一类问题通常都能直接解决。我会提交一份bug报告走流程处理的。

by

by

Q: Will we ever get more early/-use uses for more like Zro, , etc? I find at a half-dozen Metal and what I do with it.

问:能不能给像泽珞,纳米机器人之类的稀有资源添加一些更加早期或者常规的用途?我经常盯着半打的液体金属产出寻思到底拿来干嘛。

A: We are and their uses or lack , its an issue and we it, but no on how soon we can get to that.

答:我们正积极讨论稀有资源的应用和潜力,我们承认(用途单一且少)是一个问题,但没法保证多久我们能解决。

by Cape/008/GBSC (DO NOT PING)

by (Game )

Q: , you can only ask of or lower power to be your . Will it be to ask to be your in now that being a has more ?

问:目前只能要求收自己弱的国家当附庸。现在既然在四海皆臣里当附庸的收益提高了,能不能收实力相当的国家当附庸?

A: a .

答:收附庸仍然是不对等国家之间的外交互动。

by ended

by Snow

Q: what is your sci-fi trope that hasn't been in-game?

问:你最喜欢的,还没有做到游戏中的科幻设定是什么?

A: Grox .

答:格洛克斯帝国(注:《孢子》里的半机械种族,游戏的主要敌人)。

by

by ()

Q: was there any on a build in their \ space as well? This would give them a lot of use even if they are not on the front line and save the on to build

问:有没有打算允许边防国在宗主或宗主的其他附庸境内修建防御平台?这样即使它们的位置不在前线也能发挥很大作用,还能为宗主省下不少修防御平台的合金。

A: There are for to in the of for their .

答:边防国已经有机会为宗主在防御平台的生产上提供间接帮助了。

by Deer

by Beals ( )

Q: Any plans for a food or food ? large in space for ?

问:有没有计划添加生产食物或消费品的巨构?比方说宇宙中的巨型农用玻璃大棚?

A: Your to the and most in the has been noted.

答:你渴望收获全银河最伟大最纯洁造物的宏愿已经被记录下来了。

by

by Snow

Q: Is there plan for pet or pet DLC? My be able to keep pets right?

问:有没有计划开发宠物经济或是宠物DLC?我的子民应该能养宠物对吧?

A: , yes. We it .

答:确实有。我们叫它“四海皆臣”。

by dusty

by ()

Q: do rings count the cap? Or do they have their own cap / no cap at all?

问:星环基地是不是也占恒星基地的数量上限?还是说它有自己的上限或是没有上限?

A: No cap on rings, aside from the of you have and how many you can .

答:星环基地没有上限,只与你有多少个殖民星球和能负担多少个星环基地有关。

by

by Rose ( )

Q: Are Steam Deck for the ?

问:对Steam Deck支持的优化提上日程了吗?

A: I've tried with my Steam Deck, and I it runs quite well :) I'm not aware of any plans to the Deck atm, but I'd be all for them ! Feel free to Deck- on the if you think of ,

答:我已经在我自己的Steam Deck上玩过了,我觉得运行的挺好啊。我目前没听说有任何改进对Steam Deck支持的计划,但我个人是全力赞成的!不过如果你有Steam Deck相关的优化建议请随意在论坛上提出。

by Iron Lotus

by ( )

Q: when can we to get pet just like we have

问:什么时候能像养太空变形虫一样养缇杨奇宠物啊?

A: are free, and do not fare well in , let them roam the stars by laws

答:缇杨奇是自由而雄伟的生物,并不适应圈养的生活,还是让他们不受银河法律约束地在星间飞行吧。

by

by Beals ( )

Q: Could the other get to be on equal level with the ? Like, into for the , cults, or cults to cults from 40k?

问:其他终末危机能不能加强到和肃正协议相同水平?比如说,某些行星变成破界者的传送门,像40k里鸡贼教派那样的破界者教派或是索林教派?

A: I can't say what, I can't say when, but we have had some VERY fun about very . are still from the of it I .

答:无可奉告,但我们对类似的内容有过一些非常有趣的讨论。不过我看程序员们目前还在尝试从启示中恢复。

by

by (Game )

Q: any plans to ?

问:有没有调整先驱者的计划?

A: We added a to the Yuht in .

答:我们在“四海皆臣”里给尤特添加了一些内容。

by

by Snow

Q:With the of ever more (and great ones on that, keep them ), do you feel that it will reach a point like , where they will need to be split into ? What comes to mind is how some are more about the / , and about the '' or '' of a .

问:随着加入越来越多的起源(并且都很好,继续保持),你认为它会达到像以前的国策一样的程度吗?它们会被分裂进其他系统吗?我想的是,为什么有些是关于行星/系统的起始地点,而其他是关于一个种族的‘社会’或‘生物’历史?

A:I don't think so. I think we're more to add that do a bit of both, and even some older to do a bit of both and add some more spice to them, than the .

答:我不这样认为。我认为我们更像是增加起源以实现二者,可能的话甚至修改一些较老的起源以实现二者,并且给它们增加更多的种族,而不是修改起源系统。

by

by Rose ( )

Q:is there a way for to their ? for cloud block some and allow some?

问:宗主是否有办法决定他们的附庸国决策呢?比如,宗主能否封锁一些有 *** 条约的帝国,又允许一些呢?

A:the " " term lets you for each they can or not do ( ), but it doesn't let you pick and what sort of the can do, no

答:“独立外交”的附庸协议条款让你来决定每个附属国是否可以进行外交(包括 *** 条约),但它不能让你来挑选附属国可以进行何种外交行为。

by

by (Game )

Q:What sort of tier is the and Rings , and what are to them? Will this also allow us to make as well? as who often plays a style in games, I would love more and so this would be great to know how soon I can get them and how they will be.

问:超空间中继器和行星环技术是哪一层级?必须拥有什么才能解锁它们?这同样能让我们建立极其强化的防御系统吗?因为在策略游戏里我经常走的是防御风格,我希望防御能更有可行性、更优化,所以要是知道多久能获得它们并且它们的可行性如何的话,那就太好了。

A: Hyper are a rare Tier 2 that the and to Rare to . Rings are a Tier 3 , , and -Metal . Yes, you can make with them, with the buffs we've given .

答:超空间中继器是非常稀缺的第2层级技术,需要超空间航道突破点技术和获得稀有水晶才能发现。轨道环是第三层级的宇航工程技术,需具备星垒、银河管理和瓷金基础设施。没错,你可以打造非常难以攻破的防御系统,尤其加上我们给防御平台的增益。

by

by Iggy ( )

Q:are ?

问:蜂巢有知觉吗?

A:Yes that one is

答:有,一个人是有知觉的。

by

by (Game )

I'm happy with all these and new DLC, one of my must games, but is there any plans for how long it's gonna ? I it's would last , so, , does from devs have ideas, how long gonna be and from devs would be ?

问:我非常喜欢所有这些更新和新的DLC,这是我更爱的游戏之一,但计划更新多长时间呢?我猜会永远持续下去,所以,从根本上来说,有任何开发人员知道《群星》能更新多久吗?多久会有开发人员的官方内容呢?

A:There are still so many sci-fi to that we've got of to do for years to come.

答:仍然有很多科幻小说有待探索,我们在未来几年还有很多事情要做。

by

by (Code )

Q:Which one of the new songs added is your ?

问:新增的哪首歌是你最喜欢的?

A:I'll get back to you on that when I get to them in my .

– "Fish in the Sea - 1000 hours" by --

答:我把它们加到我的播放列表后再告诉你。

- 最近播放 《海里的鱼》 艺术家: - 1000个小时 -

by Rynn Y11K

by Snow

Q:The is pro , while the is . Have you ever about a " " that all and all one equal vote?

问:银河帝国明显倾向于独裁,而星海共同体在道德上更灵活。你想过“银河联盟”的提案吗?解散所有联邦,赋予所有帝国平等的投票权。

A:No, but that is a neat idea.

答:没有,但这个主意非常好。

by

by (Game )

Q:any plan for new type?

问:对新的联邦类型有什么计划吗?

A:There have been some .

答:内部已经有了一些投稿。

by

by ()

Q: cult + makes so much sense, but it can't be done is to only and . cult makes sense being as is, but EP seems like it could be way more for RP. lift the for ?

问:帝国信仰+崇高圣职非常有意义,但这做不到,因为崇高圣职仅限于寡头制 *** 和独裁制 *** 。帝国信仰按原样被限制挺有道理,但崇高升值似乎在角色扮演的意义上灵活得多。请问可以取消 *** 对崇高圣职的要求吗?

A:Drop this as a on the forum and tag me in it and I'll bring it up in our next .

答:在论坛上留下这个建议,并tag我,我会在我们下一次设计会议上提出来。

by RdV

by Beals ( )

Q:will there ever be an to a) have a based b) the Khan for the of the Horde c) marry the Khan and merge your two ?

问:会不会有这样的选项:a)有一个基于大可汗的起源b)为了部落的领导权挑战大汗c)嫁给大汗并合并两个帝国?

A:The Khan IS .

答:大汗相当美妙。

by

by (Game )

Q: IRL when?

问:咱啥时候能上天吃海星罐头啊?

A:64889 days

答:等个64889天吧(译注:指2200年1月1日)

by the dunce

by Snow

Q:Will you be able to start a with your with the new ?

问:在新的改版中,你能否与你的附庸国开始建立联邦?

A:If I , you be able to.

答:如果我没记错,你应该可以。

by

by (Game )

Q:with , we have 6 , 5 packs and 4 story packs for . Does this mean we're story pack next?

问:加上宗主,我们有群星的6个扩展包,5个种族包和4个故事包。这意味着接下来我们会有另一个故事包吗?

A:I am a of chaos. None can my whims. Just ask the rest of the team.

答:我的思维混乱。没人可以预测我的奇思妙想。问团队的其他人吧。

by

by ()

Q:Is there a way to make zro for ? is RNG by , but it'd be sweet if there was some way to with the for zro so you can make the even if you don't have a in your .

问:有方法让灵能帝国持续获得泽珞吗?去虚境抽灵能护盾本身就够随机的了,但如果有办法与虚境做个交易,你就可以获得泽珞以制作护盾,即使你的领土上没有矿脉,这非常棒。

A:I think the might be able to help you out here.

答:我认为虚境行者也许能帮你这个忙。

by Ben the Fox

by Snow

Q:Any plans on more total war to the game?

问:有没有计划在游戏中加入更多全面战争的国策?

A:No plans .

答:目前没有。

by

by

Q:Will build their own ships? And if so, what tech/ will they use? Is it to the ? And I event ships (such as ones that can't be ) can't be made , but can you make a from a fleet (if you get one)?

问:佣兵城邦会建造他们自己的舰船吗?如果是这样,他们会用什么技术/设计?它与宗主有关吗?我假设事件舰船(比如不会被合并的那种)不能被打造为佣兵的飞地,但你可以从一只龙族舰队中打造佣兵飞地吗(如果你能弄到一只的话)?

A:They will use the of their at the time of their , which they will over time, if given and to do so.

答:他们将使用其创建者在创造时的设计,如果有资源和技术,他们将随着时间的推移而升级。

by Char

by ()

Q:Will with the , that are force in, all spawn under the same ?

问:自定义的帝国会有“帝国封地”的起源吗?如果是强行生成的,是否都会在同一帝国下生成?

A:Every with the will be under the same

答:每个有“帝国封地”起源的帝国都将在同一宗主统治之下。

by

by Beals ( )

Q:Any plans to make the more ? Right now they just a few less than the (no and type jobs if ). We don't get that 'the spice must flow' vibe from them right now as is.

问:有没有计划让行星战略资源矿脉更有价值?现在,他们只是解锁了一些比智械更便宜的建筑(如果没记错的话,没有矿物维护和工人类型的工作)。我们现在并没有从他们身上得到那种“香料必须流动”的感觉,就像现在一样。

A:Maybe you're just at then me, I've gone to war over a 5 alloy .

答:也许你比我更擅长管理帝国,我肯定会为一个5合金的星系而开战。

by Rynn Y11K

by (Code )

Q:could we have a shift click when to make 5/10 of them at once?

问:我们能不能在建造防御平台时按一下shift,一次造他个5/10个防御平台?

A:That like a great QoL for a like me. Get a post in on the forum!

答:对于像我这样的守护者团队成员来说,这听起来是一个很大的质量改进。在建议论坛上发个帖子吧!

by

by Rose ( )

Q:Can we have like in 2 and get rid of pop ?

问:我们可以换掉目前的人口系统,拥有像《维多利亚2》那样的人口系统吗?

A:Vicky 3 !

答:《维多利亚3》都公布了!

##### Ends #####

Whew.

呜呼。

Next week our Lloyd will take over with an in-depth diary on how to make a .

下周,我们的概念艺术家Lloyd将接手,为大家带来如何制作空间站的深入日志。

We've got a video of this dev diary on our (I didn't read all 108 , sorry) if you want to meet .

如果你想认识镜像宇宙的史蒂芬,我们在频道上有这个开发日志的视频预览(我没有看完108个问题,抱歉)。

Have a great week!

周末愉快!

翻译: Jepe 疯狂的新兵 视力不好的胡德 三等文官猹中堂 摸鱼怪 R·F

校对:一水战阿部熊 三等文官猹中堂

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